Each squad leader receives twenty irreplaceable flags that convert sub-five-percent living creatures into portable T'Ghee totems.
The system creates a squad logo and gives its leader twenty matching flags at the end of the announcement. Planting one inside a living entity below five percent health transforms that target into a totem in the leader's inventory.
Flags work on corporeal and noncorporeal monsters but are never replaced if lost or spent. Squads may collect more totems than available positions, trade or steal them, and must decide which ones to activate before phase two.
The limited supply makes every recruitment attempt a resource decision rather than a guaranteed capture.
Twenty compact flags bearing an automatically generated squad crest.
The flags are the scarce capture resource governing squad construction.