Portable captured monsters become squad members and summoner minions, but powerful recruits may resist orders and unused totems expire at phase two.
A successful squad flag transforms a weakened living creature into a totem stored by the leader. Activating it adds the creature to the squad and makes it a minion of the person who summons it.
Obedience depends on the recruit's nature and level difference, so the strongest possible creature may also be dangerously uncontrollable. An unwanted squad member can be dismissed by tearing its totem in half.
Unplaced totems disappear when phase two begins. Totems may be traded or stolen, and each surviving squad can preserve one T'Ghee card beyond the floor collapse.
A carved or card-like portable token containing the image and power of a captured folklore creature.
T'Ghee totems turn regional bosses into configurable temporary allies and one possible permanent reward.