Skedaddle is an escape song Donut can perform twice, prepared as a rapid relocation tool inside the sealed settlement even though it cannot bypass the outer lock.
Carl tells Donut to remove the Skedaddle sheet music from inventory before entering Colón Cemetery. He expects the gate to lock and wants escape tools physically ready.
Donut warns that the song cannot carry them outside a magically sealed boss or quest zone. Carl still values its two jumps for breaking contact with a swarm inside the large settlement, provided Donut performs it in key.
The group ultimately uses Puddle Jump first, leaving both Skedaddle activations available.
Enchanted sheet music whose notes become two rapid movement arcs when sung.
Skedaddle supplies two internal disengagements when ordinary routes are overrun.