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Generic mechanic illustration for Planetary Fuel Collection
mechanic

Planetary Fuel Collection

Collection

Crawl and war-game planets are seeded biological systems whose overgrowth produces elements harvested as interstellar fuel.

Story so far

Odette tells Carl that every planet used for a crawl, Battle Royale, Land War, or similar game ultimately serves a resource-collection purpose. Seeded biological systems produce an overgrowth whose byproduct includes valuable elements.

Those elements are harvested as fuel. The entertainment industry was added later, partly because collection and planetary operation are extraordinarily expensive.

Odette claims the resulting infrastructure supports so much civilization that abruptly shutting it down could kill half the known universe. Her proposed reform therefore seeks to end the crawl's suffering while preserving a humane method of future collection.

Appearance

A living seeded planet feeding luminous elemental streams into a vast interstellar power network.

Role

The collection system is the hidden material purpose beneath the dungeon's entertainment spectacle.

Relationships

Odette — She reveals the system and claims her plan will reform it.
Carl — He hears the disclosure but cannot get a full explanation before transfer.
Planetary AI Engines — The harvested elements and engines form parts of the same infrastructure.
Sources — 1 recorded facts, by chapter
Chapter 39
  • Crawl and war-game planets are seeded biological systems whose overgrowth produces elements harvested as interstellar fuel.
Character portrait