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Generic item illustration for Force Play
item

Force Play

I Pick That One

A consumable mystic card that selects a card in an opponent's visible hand and plays it automatically.

Story so far

Quan combines Force Play with Peekaboo, which reveals Sister Ines's hand. A giant neon hand reaches down, selects her Flee card, and activates it without her consent.

After exchanging hands with Donut so she holds three Flee cards, Quan uses a second Force Play against the Royal Court. The card overrides squad-leader intent and causes automatic key loss under the final-phase Flee rules.

Carl had previously dismissed the card as too situational, but Quan demonstrates that information and hand manipulation turn it into a decisive key-stealing weapon.

Appearance

A giant neon hand plucking one chosen card from an opponent's fan and slamming it into play.

Role

Force Play converts hand knowledge into involuntary action and bypasses a keyholder's choice not to flee.

Relationships

Quan Ch — He uses two copies to remove both keyholding squads.
Peekaboo — Hand visibility guarantees the first target.
Sister Ines Quiteria — Her Flee activates against her will.
Princess Donut — The second copy forces the Royal Court to flee.
Sources — 1 recorded facts, by chapter
Chapter 58
  • A consumable mystic card that selects a card in an opponent's visible hand and plays it automatically.
Character sheet
LitRPG stats — unique to this series. Other books surface a different panel here.
Mystic
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