Totem cards encode captured monsters with ownership, activation, combat statistics, summon duration, roles, and locked squad placement until every monster slot is filled.
Planting Team Sister Ines's flag in Yago converts the seal into a rigid card and ends combat. The unactivated card cannot be collected or traded by outsiders and must be activated by that team's squad leader.
Yago's face lists rarity, level, origin, summon duration, Constitution, aquatic status, melee and tank roles, four named attacks, and five additional abilities available in squad details. Collecting an activated card automatically fills an empty squad slot.
Until a squad becomes full, monster members cannot be removed or traded normally. A crawler who insists on removing one early must tear and destroy the card.
A rigid animated card with a comic portrait, numerical corner marks, role icons, a clock, a heart, and attack symbols.
Totem cards are the persistent monster members and primary combat units of T'Ghee squads.