A giant vending machine blocks access to the final boss area and opens only after receiving all nine numbered tokens.
Chris scouts ahead of Li Jun's group but finds the final key-boss region locked. A giant vending machine physically blocks its entrance.
The machine has to be fed the full set of nine tokens before it will open. Combined with sequential deckmaster activation, the gate prevents squads from scouting into or attacking the boss area early.
A huge vending machine built into a sealed arena entrance with nine numbered coin slots.
The gate is the final mechanical validator of phase-two token completion.