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Library/ The Butcher's Masquerade
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Generic skill illustration for Revolutionary
skill

Revolutionary

A Compensated Anarchist specialty for front-line street fighters, offering strength and unarmed combat, which Carl declines.

Story so far

Presented first among Carl's three Specialization options, the Revolutionary stands in the street at the front against the barrier, takes a tear gas canister to the chest and keeps ticking, and is first to start swinging when the line is broken. It grants an additional +1 to strength on level-up, +2 to Unarmed Combat, immunity to cloud-based attacks (which Carl already has via an upgrade patch), the Blend into the Crowd benefit, and faster melee training.

Carl judges the extra strength alone worth it, and notes his unarmed combat sits at nine and is very hard to train — pushing it to 11 would break the ten threshold for an extra advantage. Mordecai was insistent that he take this option. Carl instead reasons that Blend into the Crowd, which makes guards forget him once he is out of sight, would only really matter on this sixth floor, and picks Agent Provocateur.

Role

The melee-focused specialization branch Carl passed over.

Relationships

Compensated Anarchist — The base class it specializes.
Carl — Rejected it despite Mordecai's insistence.
Blend into the Crowd — A benefit it grants.
Sources — 1 recorded facts, by chapter
Chapter 1
  • A Compensated Anarchist specialty for front-line street fighters, offering strength and unarmed combat, which Carl declines.
Character portrait