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Generic skill illustration for Guerilla
skill

Guerilla

Guerrilla

A Compensated Anarchist specialty for jungle trap-makers and ranged killers, offered to Carl and declined.

Story so far

The second of Carl's three Specialization choices, the Guerilla takes the fight to the jungles rather than the streets, ceasing to be the face of the revolution and becoming the tip of the sword, using superior trap-making and ranged weapons to kill the enemy before they know he is there.

Its benefits are an additional +1 to dexterity on level-up, access to the Advanced Trap Maker's Workshop, the Camouflage spell, +5 to the Crossbow skill, and faster trap-making training. Carl has no desire to learn the crossbow, though he concedes it would be useful with Katia leaving the party, and he has been working on explosive crossbow bolts she was afraid to use. He wants the advanced trap table badly, since it is required for the best magical traps, but wants the Advanced Bomb Maker's Workshop more and picks Agent Provocateur.

Role

The trap-and-ranged specialization branch Carl passed over.

Relationships

Compensated Anarchist — The base class it specializes.
Carl — Tempted by its trap workshop but chose Agent Provocateur.
Camouflage — A spell it grants.
Sources — 1 recorded facts, by chapter
Chapter 1
  • A Compensated Anarchist specialty for jungle trap-makers and ranged killers, offered to Carl and declined.
Character portrait