Novalyst.
Spoiler-aware compendium Sign in
Library/ The Butcher's Masquerade
Reading position Whole book
Whole book
← The Compendium
Generic location illustration for Mercenary Quarters
location

Mercenary Quarters

New room that materialized in Carl's safe room to house the four cretin bodyguards granted by the Syndicate.

Story so far

The moment Bomo, Sledge, Clay-ton and Very Sullen lumbered into the personal space, a new door appeared on the wall next to Mordecai's chambers, labeled Mercenary Quarters. The four white dots on the party display blinked and changed color, taking on a green cross to mark them as mercenaries.

The room came with the Mercenary upgrade Carl extracted in exchange for temporarily surrendering the Gate of the Feral Gods, granting access to four bodyguards. Mordecai is already planning further purchases for the space, including the advanced Bomber's Studio and the Magic Studio, though he wants to wait on the rest until after the recap explains the Guild System.

Appearance

A plain door on the safe-room wall beside Mordecai's chambers, labeled with its name.

Role

Living quarters for Carl's collateral mercenaries inside the party's personal space.

Relationships

Cretin Mercenaries — Its four occupants.
Mordecai — His chambers sit next to it.
Sources — 1 recorded facts, by chapter
Chapter 3
  • New room that materialized in Carl's safe room to house the four cretin bodyguards granted by the Syndicate.
Character portrait