The sixth floor, a jungle-swallowed version of the third floor where 360 hunters are released to kill crawlers for their gear.
Announced as a Dungeon Crawler World tradition, The Hunting Grounds is almost identical in layout and size to the third floor, but its abandoned ruins have been reclaimed by hundreds of years of foliage. Crawlers get 17 days before level collapse; 85,223 remain at the start. Katia describes it as a world like the third floor with far more trees, with a medium dryad settlement and a pub called Die Kirschbomben near the party's exit point.
The floor's defining feature is The Hunt: 360 Hunters have been transferred to the city of Zockau and will be released after a 30-hour Grace Period, with registration held open and the count expected to double or triple. Even sequestered, their minions and traps are already loose in the jungle, and some crawlers have found that out the hard way. There are 2,344 exits to the seventh floor, at least one unguarded in Zockau plus more in the valley beyond, some near city bosses and larger mobs, and the rest hidden but supposedly easy to find. Ian advises staying on the trails and far away from Zockau.
A vast jungle world of dense green foliage swallowing ancient ruins, threaded with trails, dotted with settlements, with a valley and the northern city of Zockau beyond.
The sixth floor of the dungeon, where crawlers become the prey.
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