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Generic item illustration for Spike Module
item

Spike Module

A ready-made trap cube that erupts 50-cm spikes in a one-meter square — mountable even on a door.

Story so far

The Spike Module is the second dice-sized trap cube from Princess-Donut's second-floor gold sapper's box. When triggered it pops 50-centimeter spikes out of a one-meter-square area every two seconds — and once triggered, keeps spiking forever, so it must be placed carefully (friendly crawlers and NPCs don't set it off). Carl discovers it can be affixed vertically to a door, mounting it on the Jikininki-car entry so that breaching Drek impale themselves, buying the party time and a trickle of experience during the train siege.

Appearance

A tiny dice-sized cube that deploys a blinking one-meter trap-square erupting with half-meter spikes.

Role

A door-mountable spike trap that shreds mobs trying to breach the party's train car.

Relationships

Carl — Mounts it vertically on a door to impale breaching Dreks.
Princess Donut — Won it alongside the Alarm Module in a gold sapper's box.
Drek — The swarming babies it skewers at the car door.
Sources — 1 recorded facts, by chapter
Chapter 27
  • A ready-made trap cube that erupts 50-cm spikes in a one-meter square — mountable even on a door.
Character portrait