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Library/ Carl's Doomsday Scenario
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Generic skill illustration for Puddle Jumper
skill

Puddle Jumper

Puddle Jump · puddle jumped

Donut counts down from three, and three people leave a hallway a heartbeat before it fills with fire.

Story so far

The extraction half of the T-junction plan. Carl tells Princess Donut to let him know when she is ready; she says go and counts down from three; he throws both Boom Jugs in opposite directions and she puddle jumps all three of them back to the main chamber. They stumble backward into the room as twin fireballs erupt at the ends of the hallway behind them.

It was her last charge. "We just wasted my last Puddle Jump of the floor," she notes, burning from the acid she caught on the way out.

Role

Donut's short-range group teleport, expended for the floor.

Relationships

Princess Donut — Her skill, now on cooldown until the next floor.
Boom Jug — The only reason throwing two at close range was survivable.
Carl — Extracted him and Katia from the junction.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 3 recorded facts, by chapter
Chapter 18
  • Donut's short-range teleport spell — at level 5 it can jump the party up to unseen higher ground.
Chapter 40
  • Donut's short-range line-of-sight teleport spell — with a three-second delay that nearly gets Carl killed.
Chapter 57
  • Donut counts down from three, and three people leave a hallway a heartbeat before it fills with fire.
Character portrait