Deafening music-based bombardment rounds fired between the captured trench and the enemy's fallback position.
The third or fourth salvo of Dazzlers soars over Carl's head after he wakes, landing exactly as planned in the gap between the first, now-captured trench and the enemy's fallback position, the middle trench—herding the retreating enemy toward the Acid Trench.
Their music is loud enough that Carl briefly thinks his earplugs have improved, when in fact his hearing is simply shot and will not repair itself until he is out of range of the sound. The Dazzlers are delivered by Party Planner's bomb racks, which sit empty on the flight to the Prism Kingdom castle.
Bombardment rounds that arrive in salvos and fill the battlefield with overpowering music and flashing light.
Area-denial bombardment used to funnel the retreating enemy into the acid trench.