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Generic skill illustration for Flak Spells
skill

Flak Spells

Flak

Anti-air spell fired by the orc defenders, ineffective against the crawlers' gravity bombs.

Story so far

As Party Planner releases its load over The King's Point, Louis reports that the defenders are firing their Flak spells — "but it's not good against gravity bombs."

He adds that they appear to have taxed their anti-air answering the Reaver missiles, which is part of why the castle's shield comes down further than expected. The real threat to the airship turns out to be not Flak but a long-range green death ray from a Synergy Towers emplacement.

Role

Enemy anti-air magic that fails to stop the crawler bombing.

Relationships

Party Planner — Airship it is fired at
The Orcs — Faction employing it in defense of their headquarters
Sources — 5 recorded facts, by chapter
Chapter 5
  • An anti-air spell from Donut's Spellbook of the Floor prize that Mordecai says puts on a show at level 10.
Chapter 6
  • One of Donut's four new spellbooks, which Mordecai says would be fantastic at level 15.
Chapter 66
  • Donut's anti-projectile spell, paired with Sentry to deflect fire from the Nest tower.
Chapter 69
  • Donut's anti-air spell, which keeps Dream Elf shooters from getting anywhere close to her tower.
Chapter 70
  • Anti-air spell fired by the orc defenders, ineffective against the crawlers' gravity bombs.
Character portrait