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Library/ This Inevitable Ruin
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Generic location illustration for Throne Room
location

Throne Room

The castle's throne room, sitting directly above a tunnel of traps that nobody ever reached.

Story so far

Donut complained that it was a kind of disappointment they never got to use the whole tunnel of traps after all that work: it was all built up, and nobody ever got to the throne room to find out that it was actually directly below, and that they'd have had to go through a whole Home Alone house thing to really get to it.

People don't like teased stuff that never happens, she said, and hoped it wouldn't hurt their numbers too much. Carl agreed the traps went unused, but suspected Justice Light had something much bigger up his sleeve.

Role

The castle's uncontested prize, sitting atop an elaborate trap gauntlet that was never sprung.

Relationships

The Castle — Its throne room, above the unused trap tunnels
Donut — Laments that nobody ever reached it
Justice Light — Built his hidden trap under the same structure
Sources — 17 recorded facts, by chapter
Chapter 4
  • The room at the heart of the castle in Larracos - hold it six hours as a single team and you win Faction Wars.
Chapter 12
  • Faction command chambers that fall every season at ruinous cost, without ever yielding the naga leadership.
Chapter 18
  • Mandatory, trap-free central chamber of the stronghold, currently an empty twenty-foot square with no throne.
Chapter 27
  • Each faction's win-condition chamber, locked in place at the start of Phase One and revealed to all on the map.
Chapter 29
  • The victory objective inside each team's castle; losing it loses the war regardless of the leader's survival.
Chapter 32
  • The chamber straight ahead in the Prism headquarters where Empress D'Nadia waits with three guards and an adjutant.
Chapter 34
  • The Prism's trap-free, throne-less throne room, capturable by holding it six hours, where D'Nadia makes her last stand.
Chapter 35
  • The Prism's captured throne room, now Princess Posse property that cannot be dismantled and is vulnerable to attack.
Chapter 36
  • Untrappable heart of the Prism castle, sealed shut with a Madness mercenary inside and a freeze trap outside.
Chapter 55
  • The chamber invaders always reach too late, finding the naga sultana gone and her tea still warm.
Chapter 57
  • The naga castle's throne room, Elle's destination and the objective of the whole assault.
Chapter 59
  • Seat of the Blood Sultanate stronghold, now held by Elle under a six-hour capture timer.
Chapter 78
  • Unguarded throne room beside the surgical theater, whose occupation starts the six-hour capture clock.
Chapter 88
  • The castle chamber whose occupation instantly renders every remaining defensive tower inert.
Chapter 92
  • The Reaver castle's throne room, reachable only through the top center honeycomb and deliberately left uncaptured.
Chapter 95
  • Chamber of the Dream Castle occupied by Team Retribution soldiers, whose withdrawal Tagg demands as good faith.
Chapter 98
  • The castle's throne room, sitting directly above a tunnel of traps that nobody ever reached.
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