Wand that puts a target to sleep for five minutes, used on Burcu so she won't leap into the traps.
Certain that Burcu will jump off the table the moment her bindings drop and get herself incinerated, Carl sifts through his inventory and pulls out the wand of Nighty-Night. He apologizes, points, and casts; her eyes go wide, she thrashes, and then she conks out with a five-minute timer floating above her head.
The sleep does not hold. She wakes the instant Carl touches her to lift her over his shoulder, and the rolling table tips before he can jump clear.
A wand carried in Carl's inventory.
Sleep item Carl uses to safely move an uncooperative rescue target.