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Generic skill illustration for Roll the Dice
skill

Roll the Dice

Roll Dice

Once-hourly cape skill firing one of 333 random outcomes, sixty-six of them bad, pickable after nineteen spins.

Story so far

Roll the Dice is the signature ability of Zhang's Cape of Odds. Usable once an hour, it produces one of 333 possible outcomes, which Carl likens to a Wheel of Fortune at a casino. Most results are strong — doubled strength for ten minutes, an hour of flight — and a handful are epic, including a Death Ray and various summons.

Sixty-six of the outcomes are bad. None are lethal on their own and all are temporary, but they include paralysis, every stat reduced to five, an entry called "It's been four hours and I think it's time to call a doctor," and the worst of the lot, Summon the God Who Hates You the Most. After nineteen spins the user may manually choose an outcome, which is precisely the hook that makes the item both celestial-tier and dangerous. Zhang says he will not use it unless absolutely necessary.

Role

Randomized once-per-hour gamble attached to a celestial cape.

Relationships

Zhang's Cape of Odds — The item that grants the skill.
Zhang — Holder who is saving the roll for an emergency.
Sources — 1 recorded facts, by chapter
Chapter 67
  • Once-hourly cape skill firing one of 333 random outcomes, sixty-six of them bad, pickable after nineteen spins.
Character portrait