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Library/ The Gate of the Feral Gods
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Generic event illustration for Red Equinox
event

Red Equinox

the weather change

The looming late-floor weather shift that brings 16-hour nights and longer, circular, lightning-heavy sandstorms.

Story so far

The Red Equinox is the drastic weather change due in the fifth floor's final days, now imminent as Carl returns from his five-day absence. It stretches nights to roughly sixteen hours and doubles the length and intensity of the sandstorms. In the Land Quadrant the storm behaves differently — moving in a circle around the O-shaped island like a clock, carving concentric channels in the sand and crackling with heavy lightning that already darkens the day.

This lightning is exactly what the party needs to electrify the sandcastle's door, but the Equinox also threatens to break that mechanic, pressuring them to storm the castle immediately; Langley's men scramble to shield the exposed stairwell before it hits.

Appearance

A darkening sky with early, prolonged nights and a circular, lightning-lashed sandstorm ringing the land quadrant.

Role

The late-floor weather shift whose lightning enables the sandcastle assault even as it threatens to close the window.

Relationships

Sandcastle of the Mad Dune Mage — The castle whose lightning-door mechanic depends on the Equinox's storms.
Carl — The crawler racing the Equinox to breach the castle before the mechanic breaks.
Langley — Whose men build protection for the exposed stairwell against the coming storm.
Sources — 2 recorded facts, by chapter
Chapter 3
  • The mythic day, eleven days out, when Taranis is caught and the bubble tips into darkness, red heat, and doubled storms.
Chapter 20
  • The looming late-floor weather shift that brings 16-hour nights and longer, circular, lightning-heavy sandstorms.
Character portrait