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Generic item illustration for T'Ghee Squad Flags
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T'Ghee Squad Flags

Squad Flags · Twenty Flags

Each squad leader receives twenty irreplaceable flags that convert sub-five-percent living creatures into portable T'Ghee totems.

Story so far

The system creates a squad logo and gives its leader twenty matching flags at the end of the announcement. Planting one inside a living entity below five percent health transforms that target into a totem in the leader's inventory.

Flags work on corporeal and noncorporeal monsters but are never replaced if lost or spent. Squads may collect more totems than available positions, trade or steal them, and must decide which ones to activate before phase two.

The limited supply makes every recruitment attempt a resource decision rather than a guaranteed capture.

Appearance

Twenty compact flags bearing an automatically generated squad crest.

Role

The flags are the scarce capture resource governing squad construction.

Relationships

Princess Donut — She receives them as Carl's squad leader.
T'Ghee Totems — Successful flags transform targets into totems.
Phase One — Their use fills the required open slots.
Sources — 1 recorded facts, by chapter
Chapter 3
  • Each squad leader receives twenty irreplaceable flags that convert sub-five-percent living creatures into portable T'Ghee totems.
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