A corrupted settlement disables ownership and services, seals entrants behind magical barriers, and requires removal of a central rot before the town can function again.
Entering the ghommid town produces a warning that it cannot be claimed or repopulated while corrupted. Shops, services, and ordinary workers remain inactive or hostile.
The gate locks magically and a translucent overhead barrier prevents flight, making the cleansing quest compulsory. Bathrooms, saferooms, and a Club Vanquisher still exist inside, distinguishing the town from a normal boss chamber.
Eradicating the source may cure residents and reactivate surviving workers and structures. The system refuses to guarantee the populace will recover peacefully, leaving open the possibility of intensified hostility after the boss falls.
A town status interface covered by a red corruption layer, with its gate and sky sealed by magic.
The rules turn civic infrastructure into a locked cleanse objective rather than a single-room boss encounter.