A possession effect, protective freeze, and friendly poison totem combine to kill all four members of Imani's squad.
During the battle for the last vending-machine token, an enemy totem possesses two Meadowlark survivors and forces them to fight their own squad. Randall uses a freezing support spell on all four people in an attempt to halt the violence.
While everyone is immobilized, Imani's disease-dealing Amhuluk fills the area with poison. The cloud kills all four allies in one attack, destroying their bodies while Imani watches. The totem then finishes the enemy deckmaster and technically wins the encounter.
The system treats the kills as Imani's actions and gives her four player-killer skulls. She refuses the personalized final battle and returns directly to the saferoom.
Four frozen crawler silhouettes inside a spreading green poison cloud while a mossy lizard attacks a deckmaster.
The massacre demonstrates how card control and kill attribution can transform a defensive choice into total friendly loss.