The Royal Court's phase-two arena occupies a memory-filled Florida Keys island altered by an imported Iowa key site.
Carl and Donut arrive in Monroe County, Florida, on December twenty-four with forty-six hours to collect their exit key. Their starting safe house is a vacant nineteenth-century Victorian mini-mansion containing a generic Christmas tree.
The narrow island has a two-lane road, tropical heat, beach and ocean sounds, palm trees, abandoned vehicles, and memory ghosts from pre-collapse life. Safe areas and a closed Desperado Club line the road.
A line of stationary token enemies leads west. The key marker rests atop or within a gigantic mound of Iowa earth dropped partly onto the cay and partly into the ocean.
A narrow tropical island at night with memory ghosts, old houses, beaches, and an impossible dirt mountain.
Monroe County is the team's geographically corrupted phase-two map and the setting for its timed token hunt.