Donut's active squad reaches six members, enabling real battles but combining several powerful personalities likely to disobey or fight.
Shi Maria fills the final position alongside Geraldo the Monk Seal, the Ghommid Splitter, Asojano, HeyZoos, and Raul. The complete roster allows the party to use the deck in actual combat.
Raw coverage is strong, but internal stability is poor. Asojano and HeyZoos are expected to resist orders, Shi Maria has a hidden agenda, and the crab and monk seal may attack one another because of the Chowder War.
Carl refuses Donut's request for an immediate field test. A simulation room can still hurt the crawlers through environmental effects, but prevents HeyZoos and other totems from directly killing their summoners.
Phase two will destroy every totem outside the active deck, after which the party must always possess exactly six and replace one whenever taking another.
Six cards arranged around Donut: monk seal, split ghommid, orisha, armed healer, crab, and giant spider.
The full squad is the party's new combat system and a volatile social unit requiring training.