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Generic skill illustration for Automaton Pilot
skill

Automaton Pilot

Donut's Automaton Pilot Skill

A level-five piloting skill lets Donut mount certain low-requirement traps on small mobile robots.

Story so far

Donut gained Automaton Pilot experience during the hunter battles at the end of the previous floor. At level five, it permits her to fix selected traps to automatons even though she lacks Carl's broader Trap Master ability.

She mounts a rarer, lower-level teleport trap on the red-painted spider robot. The automaton then travels inside Samantha with Carl's three anchor carriers, giving Donut her own potentially usable remote endpoint.

Appearance

A cat-sized control interface guiding a red spider robot with a teleport rune fixed to its back.

Role

Automaton Pilot begins extending Carl's mobile-anchor trick to Donut without requiring full trap mastery.

Relationships

Princess Donut — She holds the skill at level five.
Teleport Anchor Automatons — The red robot is her equipped carrier.
Trap Master — It provides a narrower alternative placement path.
Portable Two-Part Teleport Network — Future training could let Donut use the network independently.
Sources — 1 recorded facts, by chapter
Chapter 59
  • A level-five piloting skill lets Donut mount certain low-requirement traps on small mobile robots.
Character portrait