Phase-two destination options and key sites become mismatched across many squads, forcing operators to merge distant regions.
Donut receives four destination labels instead of the intended three and selects Miami. The system then says it will send her to Iowa, places her in the Florida Keys, and initially leaves the key marker in Iowa.
A system pause and small earthquake repair the local map. Operators move the physical key site from Iowa into Florida rather than simply changing its coordinates.
Zev says each squad should receive one company choice, one AI choice, and one random choice. Instead, some leaders get four, some one, a few none, and one gets the entire globe and drops herself into the ocean.
Other mismatches include Katia selecting Ukraine but receiving a merged Vietnam region. Zev insists the failure was not intentional on her organization's side and warns that extensive geographic fabrication was needed to preserve playability.
A world-selection globe with destinations mislabeling and pieces of distant landscapes being dragged together.
The glitch scatters allied squads and causes personal memory locations to collide with unrelated chosen geography.