If Carl recovers Quan's keys, staged Flee battles will transfer one to Imani and one to Tserendolgor's squad.
Carl tells Mordecai that the mobile teleport network is only the first part of the solution. After stopping Quan, the Royal Court would initiate controlled battles and use Flee to move the two recovered keys to Imani and Ren.
Carl and Donut would then seek an extra key elsewhere using future mobile anchors. If none exists, Carl intends to activate Mysterious Bone Key for his own squad.
The plan saves three allied squads in principle but depends on defeating Quan, safely selecting key recipients despite random transfer, training Donut's trap skill quickly, and trusting an unknown bone-key cost.
Two golden keys branching from the Royal Court to two allied squads, with a bone key reserved for the center.
The plan turns recovery of two keys into a coordinated three-squad evacuation rather than a single-team escape.