A Celestial Thorn Room freezes participants and forces one permanent choice among divine rewards whose benefits, punishments, and consequences reshape the dungeon.
Four additional Orisha apparitions and the shrine revelation transform the ruined church into a rare Celestial Thorn Room. The system freezes all participants while allowing speech and explains that thorn rooms pair every appealing choice with harmful consequences.
Seven shrines compete for one Sun of Reawakening. The decision may affect the party, current floor, divine Ascendency, and nature of the dungeon itself. Five seconds after the options are presented, movement resumes and mental influence creates immediate conflict.
Ogun offers no benefit but threatens his two followers with a smite. Other shrines offer spells, stats, survival, cards, or boons. Asojano guarantees safe quest completion, while any alternative triggers his boss fight and releases the ghommids.
The party ultimately repairs Yemaya, accepts Ogun's punishment, captures Asojano, and gains the only option connected to Katia's secret survival plan.
Seven ruined shrines under moving spotlights around one spinning fiery skull gem in total darkness.
The Thorn Room converts a simple repair quest into an irreversible strategic, divine, and interpersonal test.