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Library/ The Eye of the Bedlam Bride
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Generic mechanic illustration for Donut's Rescue Hand
mechanic

Donut's Rescue Hand

Deck-Clearing Plan

Donut must empty Alpha Carl, Shi Maria, Golden Combo, and Lamp Snare from her hand to regain access to staff-based Hole and ordinary Puddle Jump.

Story so far

Donut's active hand contains Alpha Male Carl, Shi Maria, Golden Combo, and Lamp Snare. Hole is attached to her staff totem but is not currently accessible, and a discard cooldown prevents immediately cycling the whole hand.

Carl orders her to summon Alpha Carl and Shi Maria, combine them with Golden Combo, and discard snares as soon as possible. Clearing the deck will eventually surface the staff totem and end combat restriction so Puddle Jump can evacuate the group.

She has already discarded Jola because he is too large for the collapsing interior and carries no Flee cards.

Appearance

Four cards blocking a glowing staff and escape spell behind them in a cat's deck interface.

Role

The hand puzzle connects the immediate defense to the party's eventual extraction.

Relationships

Donut — She must cycle the hand.
Shi Maria — She is summoned as a combination target.
Alpha Male Carl — He is intended as the other combination target.
Golden Combo — Playing it removes another card from hand.
Sources — 1 recorded facts, by chapter
Chapter 72
  • Donut must empty Alpha Carl, Shi Maria, Golden Combo, and Lamp Snare from her hand to regain access to staff-based Hole and ordinary Puddle Jump.
Character portrait