Carl's chosen Compensated Anarchist specialty, focused on sabotage, mass-casualty bombs, and explosives crafting.
One of three permanent specialties offered to Carl in the Specialization booth, Agent Provocateur is described as the ultimate saboteur, a wily troublemaker who prides himself on being invisible and puts less emphasis on individual traps and street fighting in favor of mass-casualty bombs and bomb-making.
Its benefits are an additional +1 to intelligence on level-up, +1 skill level to a Sapper's table, +2 to Explosives Handling, access to the Advanced Bomb Maker's Workshop, and faster explosives training. Carl weighs it against Revolutionary and Guerilla, noting the workshop is an entire room rather than a mere table, that it would let him precisely tune his explosives and eventually make far more specialized bombs, and that he has recipes in his cookbook that require the room. Despite Mordecai insisting on the melee option and his own dislike of the intelligence bump, he decides he has neglected intelligence too long — his stat sits at 17 with gear before buffs — and clicks the third choice with a minute left, becoming the level 47 Agent Provocateur.
Carl's permanent class specialization for the rest of the crawl.