A vessel containment region that suppresses all enhancements, including Carl's normally automatic gauntlet.
Carl crosses into a zero zone after climbing between decks. His strength and energy drop abruptly, and for the first time his gauntlet does not form when he makes a fist.
Within the same region, unfamiliar Syndicate Standard briefly feels like an old but poorly remembered language. Moving into Studio Three's class-two zone restores Carl's energy and normal reading behavior.
An ordinary-looking maintenance deck distinguished only by the sudden loss of enhanced abilities.
The zone demonstrates that the vessel can suppress deeper crawler enhancements than ordinary interface containment.