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Library/ The Butcher's Masquerade
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Generic location illustration for Zero Zone
location

Zero Zone

A vessel containment region that suppresses all enhancements, including Carl's normally automatic gauntlet.

Story so far

Carl crosses into a zero zone after climbing between decks. His strength and energy drop abruptly, and for the first time his gauntlet does not form when he makes a fist.

Within the same region, unfamiliar Syndicate Standard briefly feels like an old but poorly remembered language. Moving into Studio Three's class-two zone restores Carl's energy and normal reading behavior.

Appearance

An ordinary-looking maintenance deck distinguished only by the sudden loss of enhanced abilities.

Role

The zone demonstrates that the vessel can suppress deeper crawler enhancements than ordinary interface containment.

Relationships

Carl — It disables his enhancements and changes his perception of language.
Frito — He tells Carl to pause and adjust after entry.
Studio Three — Its class-two environment restores Carl after the zero zone.
Sources — 1 recorded facts, by chapter
Chapter 32
  • A vessel containment region that suppresses all enhancements, including Carl's normally automatic gauntlet.
Character portrait