Program-controlled monsters more dangerous and numerous than hunters, normally avoided except by status-seeking veterans.
Crawler Drakea warns cookbook readers to avoid elites because their programs prevent easy defeats and their strength exceeds that of hunters. Some powerful hunters pursue them anyway for equipment and clout.
Drakea experiments with traps that bring the two groups together, exploiting naga-backed insurance on the dramatic programs that own the elites.
Varied exceptional creatures controlled by licensed entertainment programs.
Elites are both battlefield hazards and economic assets that anarchists can turn against hunters and insurers.