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Generic location illustration for Ballroom A
location

Ballroom A

Crawler Ballroom

The fourth-floor crawler ballroom is a sealed opulent chamber with a giant stage, color-coded buffet, Scolopendra mosaic, inverted white tree, and Chaco's prize counter.

Story so far

Entering applies Mute, peace-bonds inventory, locks invited guests inside, and flashes a warning globe as the system arms. A giant red-curtained stage fills one side, while tables and a dance floor occupy the center. Color-coded buffet dishes distinguish physically present food from hunter-side overlays.

A domed ceiling depicts sleeping Scolopendra twisting through a black-and-gold crystal cave around an inverted living white tree. Legend says her awakening will destroy everything and free everyone. Music is projected from performers physically located below.

Across from the stage, a covered prize case is operated by Chaco. Once hunters enter their paired room, the warning light flashes again and the full overlay becomes active.

Appearance

A vast opulent ballroom with a red-curtained stage, gold-and-black buffet, inverted white tree, and animated centipede ceiling mosaic.

Role

Ballroom A is the coalition's protected prison, performance venue, and potential combat space.

Relationships

Princess Donut — She performs from its main stage.
Chaco — He operates the prize counter.
Scolopendra — The ceiling depicts her sleeping and coiling around the white tree.
Ballroom Control Room — A soul crystal controls its suppression effects.
Sources — 1 recorded facts, by chapter
Chapter 64
  • The fourth-floor crawler ballroom is a sealed opulent chamber with a giant stage, color-coded buffet, Scolopendra mosaic, inverted white tree, and Chaco's prize counter.
Character portrait