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Generic skill illustration for Snitch
skill

Snitch

A skill granted by Donut's collar charm that teleports a settlement's guards to the user's location.

Story so far

Snitch comes bundled at level 10 with the turquoise Point Mongo gem on the Enchanted Collar Charm of the Effete Bourgeoisie. Activating it inside any settlement alerts every town guard to converge on the user; at level 5 a single guard teleports directly to you, at level 10 five guards do, and at level 15 the entire garrison is summoned. At level 10 guards can be pulled up to a kilometer outside the limits of a settlement you own, and at 15 that works for any settlement. The system warns bluntly that summoning guards does not mean they will do what you want, even if you are the town's leader, and that although there is no cooldown, this is not a skill to abuse.

Trapped in the clearing with forty mongoliensis, Carl built his escape plan around it: "Snitch then Nope" — five guards summoned, invisibility potions, a Smoke Curtain, a wall of fire, then Puddle Jump back to town. Princess Donut refused to cast it while Mongo was still in the clearing.

Role

An emergency guard-summoning skill that shapes Carl's escape plan from the raptor pack.

Relationships

Enchanted Collar Charm of the Effete Bourgeoisie — Granted by the charm's Point Mongo turquoise gem at level 10.
Princess Donut — Hers to cast; she refuses to use it while Mongo is in danger.
Funeral Bell — Summons Point Mongo's mushroom guards.
Sources — 1 recorded facts, by chapter
Chapter 11
  • A skill granted by Donut's collar charm that teleports a settlement's guards to the user's location.
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