Level-15 spell given to Bomo that lists every exit on the floor and teleports the party to a chosen stairwell.
Carl first asked the Syndicate for a plain teleport spell to replace what he lost with the Gate of the Feral Gods, and was refused — they would not give him anything he could keep after the artifact came back. The workaround was to grant spells to the Cretin Mercenaries instead, and Bomo received this one.
It is a level-15 spell that displays every exit on the entire floor and lets the party pick a stairwell and jump to it, balanced by a ridiculous cooldown of roughly twenty-five days. Carl regards it as powerful precisely because of the exit list, and notes that since the Syndicate does not want him holding it long-term, it is in their interest to return the gate on schedule.
The party's floor-wide escape and navigation tool while the gate is in escrow.