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Library/ Dungeon Crawler Carl
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Generic skill illustration for Protective Shell
skill

Protective Shell

A full wiki page for this entity is still being generated. Until then, see the recorded facts below.

Sources — 4 recorded facts, by chapter
Chapter 35
  • An item-based spell that creates a static sphere shielding everyone inside from a mob's physical presence or attacks, but not magic or non-corporeal entities.
Chapter 38
  • Carl's spell that creates a transparent glowing semi-circle shell filling a hallway floor-to-ceiling, lasting 20 seconds and blocking the Rage Elemental's claws.
Chapter 39
  • Carl's spell with a cooldown of a full Syndicate standard day (about 28 hours), central to his original plan against the rage elemental.
Chapter 43
  • Carl's skill that casts in a static semi-circle area and does not move with him, compared to Maggie's stealth ability.
Character portrait