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Library/ Dungeon Crawler Carl
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Safe Room Rules

safe area rules · three-strikes rule

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Sources — 2 recorded facts, by chapter
Chapter 20
  • Safe rooms strictly forbid violence and stealing, enforced by a three-strike system: first offense freezes the offender for about 100 seconds with an automated lecture, second is an hour, and the third strips all gear and teleports the offender into a mob nest.
  • Mobs that wander into a safe room and attack are instantly teleported away, though they can still trash the place, so doors should always be kept closed.
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