A full wiki page for this entity is still being generated. Until then, see the recorded facts below.
Sources — 8 recorded facts, by chapter
Chapter 30
- Danger Dingoes are level 5 mastiff-sized dingoes with metal corpse-paint facial fur and long prehistoric fangs, described with an Australian accent and a taste for black metal.
- Where Danger Dingoes appear, their Kobold riders and slave masters are usually nearby.
- Danger Dingoes drop Poor Dingo Pelts and can drop gold coins.
Chapter 41
- Danger Dingoes are Level 5 mounts ridden by Kobold Riders, with deep terrifying barks and white face paint.
- One encountered dingo bore a 'Septic' debuff over its head.
Chapter 45
- Fourteen captive danger dingoes are kept in cages in the kobold boss chamber, injured and controlled by a kobold spell, and wear individualized white face paint.
- The roughly 200-pound dingoes are freed by Carl's kindness and turn on their kobold masters, with a one-eyed dingo swallowing Ralph during the fight.
Chapter 46
- Thirteen danger dingoes fled the boss room into the hallways, hunting and killing newly-generated brindle grubs as they fled toward the main artery hall.