Still coming in waves from every direction, still growing, and now big enough that killing a few at once pops a soul crystal.
Their growth is now a mechanic rather than a detail: Carl works out that the bigger the Krakaren beasts get, the more load each death puts on the local Soul Crystal, which is why Katia Grim's Crowd Blast and two Boom Jugs together were enough to pop two crystals at once.
They have invaded every transfer station, but the regular non-prime, non-stairwell stations have no trap doors and only one entrance — which is why Daniel Bautista's people can hold stations 64, 65 and 66 from the top of a thin stairway, and why groups all around the tangle are doing the same. About twenty percent of the names on Carl's chat are simply gone. The waves into the station 36 chamber are constant but less intense than before, and there have been no Krakaren in the noodle for a while. Dozens still fill the halls and tracks on the way to the cart, where Li Jun throws them by the tentacle and Li Na wraps them for Zhang's Dirt Clod. At Station 24 a single enormous one — a neighbourhood boss as big as the second-floor Krakaren, half-slopped onto the track with its tentacles over the platform edge — is teleported away whole by the passing portal, leaving only a wet spot on the tiles.
Octopus-like, tentacled, acid-blooded, sizes ranging from monkey-small to platform-filling neighbourhood bosses.
The floor's endless swarm, and the load that overloads the soul crystals when it dies in bulk.