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Library/ Carl's Doomsday Scenario
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Generic item illustration for Debris Scoop
item

Debris Scoop

the debris scoop · the portal blade · abyss mode

Ten seconds to change your mind, no discrimination at all — it swallowed five crawlers, a city boss and a yard's awnings.

Story so far

Riding up the Mindaro Line, Carl kept the scoop running the whole way and learned its limits. Switching a portal from one destination to the other takes a good ten seconds, during which it is off entirely and the cart is vulnerable, so every change of mind is a gamble. Watching for the blue dots of crawlers ahead is the only way to avoid sweeping up the people you came to save.

It failed both ways in one hour. At station 432 Carl saw the dots in time, cut the throttle and made the switch to Station and Repair Hub E — then plowed through five crawlers running full-tilt away from his headlight, one of whom got an ice bolt off into the portal, and teleported all five to a trainyard they had no reason to expect. Minutes later, outside Station 433, he hesitated over the switch when a blinking crossing gate appeared, hit it, and with one mighty thwum fed the entire Station Mimic city boss through the same doorway.

Elsewhere it did exactly what it was built to do. A flipping cart at Trainyard M dragged the yard's whole awning system into The Abyss before the portal shut itself off automatically; the Trainyard H cart wedged itself against a cavern wall with its portal still live and, thankfully, did not teleport away the cave system. The scoop remains the most powerful and least discriminating tool the party has: whatever touches the edge goes, like a strand of spaghetti, and it does not ask what it was.

Appearance

A shimmering portal frame filling the nose of a rail cart, tuned to the abyss or a trainyard, shutting itself off automatically when the cart overturns.

Role

The rescue's engine and its liability — a portal blade that teleports anything it touches, friend, foe or architecture.

Relationships

Station Mimic — It swallowed the entire mimic city boss when Carl drove into the creature's crossing-gate lure.
Interdiction Rapid-Response Railway Repair Cart — Mounted at the cart's nose; the ten-second switch delay is the cart's only real weakness.
Carl — He used it to save fourteen hundred people and, in the same hour, to relocate a city boss into his own escape route.
Sources — 3 recorded facts, by chapter
Chapter 52
  • A tunnel-wide mobile portal on a blade — the Iron Tangle's answer to a crashed train, and the party's evacuation tool.
Chapter 53
  • A portal that eats whatever touches its edge like a strand of spaghetti — and works equally well as a cork in a tunnel.
Chapter 54
  • Ten seconds to change your mind, no discrimination at all — it swallowed five crawlers, a city boss and a yard's awnings.
Character portrait