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Generic skill illustration for Trap Master Class
skill

Trap Master Class

Trap Master · trap-master

Justice Light's crawler class, built entirely around designing, hiding, and controlling trap systems.

Story so far

Trap Master is the class Justice Light ran during his crawl, reaching top level 86 before taking the deal at the start of the eleventh floor. Its capabilities are on full display underground: he built an entire tunnel defense network in a week, layered eight traps in a single room where an expert changeling could only spot six, and armed or disarmed the whole array by touching hidden wall panels.

The class is what earned him the trap store during his Indentureship and, ultimately, the authorship of the eighth edition of the Dungeon Anarchist's Cookbook. It is also the tool behind Justice Light's Special Project — the design he claims can let a changeling touch a god and live.

Role

The class discipline underpinning Justice Light's tunnel defenses and his secret design.

Relationships

Justice Light — His crawler class, taken to level 86.
Dungeon Anarchist's Cookbook — The manual of the discipline, whose eighth edition he wrote.
Justice Light's Trap System — The class's most visible product on the ninth floor.
Sources — 4 recorded facts, by chapter
Chapter 8
  • Crawler discipline of building and deploying traps, taught at a guildhall and mastered brilliantly by Justice Light.
Chapter 18
  • Carl's trap-crafting discipline, now being scaled up across the faction's borders.
Chapter 36
  • Carl's trapping expertise, used to seed the doomed Prism castle with traps during the withdrawal.
Chapter 65
  • Justice Light's crawler class, built entirely around designing, hiding, and controlling trap systems.
Character portrait