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event

Faction Wars

the faction war · the ninth-floor war

The ninth floor's grand war: nine factions ringing Larracos build armies of 15,000 and clash for bragging rights once the crawlers arrive.

Story so far

The Faction Wars are the ninth-floor endgame Mordecai details for Carl. Nine factions occupy nine 'petal' territories around the inverted-cone dwarf city of Larracos (the previous winner may choose their start, most picking the pre-fortified 'King's Point'). Each begins with 15,000 troops — mostly non-respawning NPCs, plus a small number of protected outsider 'tourists' (a rich faction like ~200, a poor one like the Blood Sultanate ~20; every outsider added removes one NPC).

From the sixth floor's opening they buy gear from crawlers and hire mercenaries won through games and gambling; they build fortifications and grind their officers in the surrounding forests, forbidden to fight each other until the crawlers arrive — at which point lethality (for the otherwise-teleported-to-safety tourists) and the real war begin, waged for a cash prize and, mostly, bragging rights. Carl's intense interest in its mechanics signals it figures into his plans.

Appearance

A nine-petaled flower of faction territories ringing the buried city of Larracos, dotted with armies, forts, and forests.

Role

The ninth-floor war between nine army-building factions — the dungeon's grand strategic endgame.

Relationships

Larracos — The central city the nine faction petals surround.
Mordecai — Who explains its rules and army mechanics to Carl.
Blood Sultanate — A poor faction cited as bringing only ~20 outsiders.
Hunting Grounds — The sixth floor where factions' gear is won by hunters.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 1 recorded facts, by chapter
Chapter 24
  • The ninth floor's grand war: nine factions ringing Larracos build armies of 15,000 and clash for bragging rights once the crawlers arrive.
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