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Generic mechanic illustration for Final Key Phase
mechanic

Final Key Phase

Stairwell Key Showdown Phase

The last eighth-floor phase opens stairwell locations and redistributes squads so keyless teams can hunt keyholders.

Story so far

With four days and seventeen hours before collapse, stairwell locations become active. A squad key unlocks one exit vestibule, admits only that squad's members, and dissolves after use.

Each squad is transferred into a chosen regional zone, often near another team's doorway rather than its own. The system publicly states how many squads and keys occupy each zone. Cuba receives five squads but only two keys, while other regions show similarly severe imbalances.

Prepositioned traps activate immediately across several exits. The announcements and redacted recap frame the phase as engineered showdowns between keyholders and survivors who must steal access.

Appearance

A world map with a few golden keys, many squad markers, and newly opened stairwell doors connected by hostile routes.

Role

The phase weaponizes key scarcity by placing desperate surviving teams in direct competition at fixed exits.

Relationships

Royal Court Cuban Showdown — Cuba begins with two keyholders and three keyless squads.
El Capitolio Nacional — The Royal Court's key opens this exit.
Imani — Her lack of a key forces a choice between Cuba and Elle's zone.
Stairwell Trap Network — Teams prepared exit traps long before the phase opened.
Sources — 1 recorded facts, by chapter
Chapter 54
  • The last eighth-floor phase opens stairwell locations and redistributes squads so keyless teams can hunt keyholders.
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