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Generic mechanic illustration for T'Ghee Totem Cards
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T'Ghee Totem Cards

Totem Cards · Monster Totems

Totem cards encode captured monsters with ownership, activation, combat statistics, summon duration, roles, and locked squad placement until every monster slot is filled.

Story so far

Planting Team Sister Ines's flag in Yago converts the seal into a rigid card and ends combat. The unactivated card cannot be collected or traded by outsiders and must be activated by that team's squad leader.

Yago's face lists rarity, level, origin, summon duration, Constitution, aquatic status, melee and tank roles, four named attacks, and five additional abilities available in squad details. Collecting an activated card automatically fills an empty squad slot.

Until a squad becomes full, monster members cannot be removed or traded normally. A crawler who insists on removing one early must tear and destroy the card.

Appearance

A rigid animated card with a comic portrait, numerical corner marks, role icons, a clock, a heart, and attack symbols.

Role

Totem cards are the persistent monster members and primary combat units of T'Ghee squads.

Relationships

Yago — His captured form reveals the system's fields and restrictions.
Team Sister Ines — Ownership locks Yago's card to this team.
T'Ghee Cards — Totems are the monster-member category within the wider card system.
Sources — 1 recorded facts, by chapter
Chapter 8
  • Totem cards encode captured monsters with ownership, activation, combat statistics, summon duration, roles, and locked squad placement until every monster slot is filled.
Character portrait