Quench Moths are dog-sized invisible attackers that gain speed and durability from touching light sources.
Six level-thirty Quench Moths accompany the Visitor around the farmhouse roof, while many more copies fill its totem-heavy deck.
The moths are normally invisible. Contact with a light source grants them bonuses to speed and Constitution, which makes the Visitor's Lamp cards an intended combination: paralyze a target, make it glow, then swarm it.
Jola's candle reveals the moths, but their attraction or programmed interaction with light causes every bodyguard to dive into the enormous flame and destroy itself.
Dog-sized moths emerging from invisibility around a huge candle flame.
The moths form the Visitor's light-synergy swarm but catastrophically misread Jola's candle.