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Library/ The Dungeon Anarchist's Cookbook
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Generic skill illustration for Protective Shell
skill

Protective Shell

Protective Shell spell · the shield

Carl's once-a-day dome shield that stays fixed in space — devastating aboard a moving train.

Story so far

Protective Shell is one of Carl's signature spells: a large semicircular barrier, impenetrable to mobs for twenty seconds, that expands past solid objects. Its defining quirk — noted long ago by Mordecai — is that once cast it remains static at the spot in space where it was created. On The Iron Tangle Carl weaponizes this: casting it aboard a speeding subway car turns the shell into a bulldozer that rockets down the train, crushing every Drek into paste.

He later reuses the trick to clear the Nightmare Express by casting it in the tunnel ahead of the oncoming train. Its long cooldown (about a day) makes timing critical.

Appearance

A translucent, glowing semicircular dome of force that snaps into being around the caster before locking in place.

Role

Defensive/offensive spell whose fixed-in-space nature makes it a train-clearing weapon.

Relationships

Carl — His spell, and one of his most creative tools on the train floor.
Nightmare Express — Cleared of its caged monsters by a well-timed Shell cast in the tunnel.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 1 recorded facts, by chapter
Chapter 1
  • Carl's once-a-day dome shield that stays fixed in space — devastating aboard a moving train.
Character portrait