Carl, Donut, and Prepotente start the seventh floor in the lowest glass chamber, giving them first access to the race chute and proximity to the level's structural origin.
Pole Position places the three crawlers in a small clear room at the base of the spiraling pod arrangement. Vertical glass bars separate them from a downward tunnel while a subtle force pulls them toward the chute.
Production attempts peace bonding, freezing, paralysis, slowing, teleportation, administrative hold, and armed gnoll intervention, but the AI immediately negates every measure. The placement lets Prepotente work on the back wall at the maze's entrance before any other pod opens.
The room's privileged location is therefore not merely a race advantage: it supplies the exact weak point required to shatter the entire floor.
A cramped transparent starting cell with slippery glass, vertical bars, a dark curving chute, and a countdown clock.
The chamber puts the allied trio at the structural point needed for Prepotente's sabotage.