A rules framework that grants offworld hunters limited claims and cooldowns when pursuing high-ranked crawlers.
The captive Future Huntress says licensed hunters may attack Top Ten crawlers even outside their assigned territories. Her Skull Empire team paid for the first opportunity ahead of Vrah and the Dark Hive.
When one licensed group engages a target, rivals appear unable to hunt that crawler directly for three days unless the first group is eliminated. Carl realizes Vrah exploited this by sending the poorly informed orcs into a likely fatal ambush.
Hunter licensing explains the staggered attacks on Carl and the tactical significance of the captive's death.