Management segregates crawlers, hunters, and native NPCs by dungeon level after Carl strands and provokes patrons across the Hunting Grounds and Larracos branches.
Crawler entrances now route only to the familiar top floor. Hunters are banned from moving upward and remain on the Hunting Grounds floor, while native sixth-floor NPCs with valid credentials enter that same local level and cannot travel between club layers. Managers attached to crawlers also route to the top.
Hunters trapped after Carl's Zockau raid cannot leave until the mantis mayor approves reconstruction of the entrance bar. Seven have died inside. The flooded Larracos branch remains blocked by recurring drain clogs and sharks, preventing faction weapons brokers from reaching the Hunting Grounds market.
Blood Bars do not drain once a patron enters, but must be full at the door. With crawler-owned towns excluding hunters from many entrances, smaller settlements and the club become temporary shelter as brambles advance. A concealed bathroom stair can bypass management's routing between the top and Hunting Grounds levels.
A multi-level extradimensional nightclub whose differently themed floors correspond to dungeon strata.
The club is a segregated sanctuary, hidden transit route, changeling contact point, and hunter bottleneck.
Also appears in books you've already read — spoiler-safe to their endings: