A loud trap useful for disrupting sound-sensitive mantids and central to Carl's immediate return plan.
Other hunter factions use alarm traps to hold mantids away from crawler kills because the bugs are vulnerable to loud sound. Carl already has one permanently playing a long song but chooses another with a short activation delay.
Although he cannot remove items in the production room, he can initiate the trap inside inventory and place it on his hotlist for rapid deployment after transfer.
A compact activatable device capable of producing extremely loud music or alarm noise.
The trap links Carl's panel intelligence to an immediately deployable anti-mantis control tactic.
Also appears in books you've already read — spoiler-safe to their endings: